I was the Lead Artist for this group project.
Here is one UDK environments I did the most work on.
I placed and managed all the assets that were made by my team and me in this level.
I also built the lighting as well as any shaders used in the level.
For the tunnel level I rigged and skinned the vehicles and got them to be drivable in game.
I also created all the modular pieces that make up the tunnel.
My art team:
Ben Exell (Me)